10.24.2015

SL :: Slink!

Wow, I've been busy! I started rewriting my novel, and have been putting all of my creative oomph into that. I'm going to be working on some new donkey mods in SL, as I've been wanting, but for now, I have added the Slink Physique, hand, and foot appliers to the Gery Donkey boxes! (It's one applier for all.)

Mustang :: Horse

I finally remembered to do this when I saw Siddean's post on Plurk announcing the release of the new Physique body. It's so curvy~

I had some L$s saved up from donkey sales (and redelivers to everyone in the list since I updated to CasperVend have been pushed), so I hopped over the Slink and grabbed the demo. Went home, tried the demo on, put the regular body and my dress back on, then went and bought the new one.

Here is the standard Physique, next to the Hourglass one...

Slink Physique Comparison

Slink Physique Comparison

The same shape is used on both of those. It's my current default, and wow, dat ass.

Obviously, there aren't many clothes fitted for it yet, but appliers from the Standard body work. I was about to load up the personal applier again, when I remembered that I had the dev kit for skins (and clothes and shoes), so I used my personal skin to test the creation process. That was easy enough, so it now resides in my inventory. I did the grey donkey while I was at it.

Yay curves!

9.23.2015

SL :: Some Halloween/Fall-themed jewelry!

I have some new things for Halloween/Fall! I don't have them up on the MP yet, but they're in-world.

Since I don't want to flood this blog post with 20 images of jewelry variations, here's the Flickr album.

Halloween 2015

There is one I want to point out, and it's a freebie!

Freebie for Halloween!
You can pick it up here! (This link is not accessible until October 1!)

9.09.2015

SL :: Hunt Gift Previews!

I'm going to be participating in two hunts this October! One will be the Moonie Hunt, and the other is Quest Fur Cover.

For both hunts, I'm trying to cover men and women for gifts.

For the Moonie Hunt, I have some Sailor Scout themed bracelets, and a top hat! :3

Moonie Hunt Preview
(Inner Scouts)

Moonie Hunt Preview
(Top Hat)

And for the QFC Hunt, I have a variation of the Labrador mod! This is a Moasic/Chimera pattern.

Moasic Labrador

If you miss either of these hunts, these items will be available for sale afterward. The lab's future sales, like the other labs, will go to benefit Marie Fairport in her quest to get her Diabetic Alert Dog.

8.25.2015

SL :: Personal Mod Project

I have had a side project in SL for a while now: my "favorite child" from my novel, Adian. I announced that I was starting this back on August 13, 2013, then I apparently never updated the blog with further notices about it.

I never even uploaded the screenshots to Flickr, or my FA gallery. I wasn't very happy with them, but since I didn't realize you could use Local textures to test out uploads, I wasn't too keen on the idea of reworking them.

That's a thing, btw, in the Texture window, there are radio buttons, one says local. Click that, then the "Add" button and you can temporarily upload a texture to see how it looks on your prim. And if you re-save it, it will update automatically. Mina from the Moon Kingdom (where my show is) told me this and I think I want to marry her for saving me so many L$ over the past couple weeks.

Anyway, here are the original mods...

Original verison of Adian mod
(Original AVentity mod.)

Adian's Eyes
(Eyes I used in place of the AVentity ones.)

V1 of Raawr Adian mod
(Original Raawr wolf mod. I wasn't at all happy with the textures in the end, and I wound up just mostly using the AVentity mod.)

But now, I have this:
Adian Avatar - 2015
I took a lot more time on the skin. I used the fluffs that I created for the Lab mods, and completely redrew the belly/butt shading. The original belly/butt shading was from my Snowhawk mods, but I just (poorly) smudged the edges, which were very soft. This time, I started with a hard edge, and went around each edge individually.

The tail texture is completely redone, and the "fill" colors are not just flat textures.

Adian Avatar - 2015
If you can't see the detail on the face, click through to Flickr. I used the trick I discovered for texturing the Lab prim parts to make the prim parts not look so flat, but I'm purposefully avoiding looking super realistic. The same technique is used on the face, jaw, ears, and legs.

I left the edges "smoother" on places that would have shorter fur.

But yeah, I'm pretty proud of it now. I want to redo the AVentity leg textures, when I feel like I can be arsed to look at those files again. But for now, pretty happy with this bunch of textures.

I use personal projects to test things, though the Labs got the test for some of these textures. But as far as the skin goes.

You can click through any of the pictures to get to my Flickr gallery, and you'll find more pictures there.

8.24.2015

SL :: Another Comparison!

So, Flower released a Roman-nosed version of the Mustang, and since I must have all things horse (even though I'm behind on quad avs), I picked it up. Here's a comparison of the three Raawr equine heads.

Before I start, the Mustang's mods will fit the Roman-nosed version. I have tested this with the Donkey mod.

Raawr equine head comparison
First, a front on view of the three. Horse to the left, standard Mustang in the middle, Roman-nosed Mustang on right.

Raawr equine head comparison
The difference in the profile is pretty striking from the Horse to the Roman-nosed head. It's a nicely filled gap, finally, essentially covering your Arabian-type heads with a pronounced dish, a more typical Quarter Horse or Thoroughbred profile, and then your Draft or Baroque head. The latter I honestly have not seen much in SL, while TB-type heads are most common for anthros. You see the AVentity 2.0 the most (at least I do).

Raawr equine head comparison
And from the other side: Roman-nose Mustang, standard Mustang, and Horse.

Raawr equine head comparison
I thought about ending the look at these heads with that last pic, but I wanted to show off the size differences, so here's the head from the top. Noses are against the front board, Roman-nose Mustang's head is touching the back, and you can see the difference in lengths.

Raawr equine head comparison
This is the Horse head in a slightly transparent box. The edges of the box are just extended past the head enough to not show the head through it. The box's dimensions are:
X 0.26262
Y 0.18082
Z 0.19904

Raawr equine head comparison
And the standard Mustang head in a box. This box's was dragged to the Mustang head from the Horse, and then scaled up to fit. It's dimensions are:
X 0.28691
Y 0.18082
Z 0.20459

Raawr equine head comparison
And finally, the Roman-nose Mustang. Same as above, I drug the box over onto it, and then resized it to fit the head. The dimensions are:
X 0.29871
Y 0.18082
Z 0.20752

Raawr equine head comparison
And another profile look. Roman-nosed Mustang in front, standard Mustang in middle, and Horse on far end.

Raawr equine head comparison
And a reverse of the above.




While I was writing this, I got to thinking: what avs do I have/have I seen that have Roman noses? I concentrated mostly on anthros, but there's some commentary on a few quads in the following.

Listing off head types of avatars I have, and I'm logged on to my alt, Adian (Samiya.Rossini), to look the oldest ones up...
- The very, very old Hoof It! Anthro equines had more of the QH/TB style.
- The AnthroXstacy horse had a very flat profile, but still not a Roman nose.
- The Wingless Horse is, again, more TB-ish.
- Hoof It!'s quad equines all have TB-like faces. The Foal's head was dished, but about to the level you would expect in a foal.
- Water Horse's original sculpted horse had several options. The standard avatar (QH/TB) was available, and for that you could get an Arabian add-on with two heads, one with a smaller muzzle. (Perhaps it just came with it? I can't remember...) So there's three heads, and they did have a Draft head as well, but I'm fairly certain that avatar was separate. The nose on the draft was slightly convex.
- AVentity Equine v1 was more of the TB profile.
- AVentity Equine 2.0 is definitely more Arabian.
- Kinzart Kreetures has two equines: a standard and a draft. I have both and the heads are effectively the same: Flat (like the AX horse) with a slight "stop" (as you would call it on a dog) near the eyes. (The wings on this av are still top notch.)
- I'm going to break out the super old avs here that I don't have on Snowhawk. Once upon a time, there was a creator named White Guildenstern, and they had a store called White Zebra Creations. The account is over 10 years old, and they closed their store before I found it again on Snowhawk so... That should give you an idea of the age of this av. Anyway. I have all of their avatars. 2 horses, a donkey, a unicorn, and two cows. (I'm pretty sure that was all anyway...) All the equines have the same face, and it's a Roman nose. So, finally, an equine anthro with a roman nose!
- Another old av creator is Envi Kanno, who made the "Little Furs" line. These were adorable for the time (little dated now). I have the white Pony, and it's definitely not a Roman nose, though the nose id bulbous.
- Extrovirtual has some Tiny horses, anthro and quad, and if I remember correctly, they used the same head. I have two Tiny quad horses, and they both have a very slight convex profile. I feel this may be more from the prims used though.
- Whinge Languish (of Ninja Weasel Studios) had a unicorn that I to this day still adore. It was my second avatar purchased in SL. The head on it is not exactly flat, though, again, I suspect the roundness is from the prims used instead of any intentional effect to make a Roman nose.
- Lucah Solvang had her line of avatars once, and they were also adorable. The faces were more cutesy, like the Little Furs, so the head is very pony-ish, as most have some to know the term. More dished then flat. Certainly not convex.
- Amsel Wombat (I don't believe there was a store name) had a line of zebras. Very cutesy, like Lucah and Little Furs' avatars. However, this head has more of a Roman profile than some others. So, finally, a second convex nose on an anthro.
- And finally, the last I can find, is from a creator named Hydrogen Excelsior, and they are currently running Niramyth, though they once had a brand called ::: 6ixth :::. They had the Unicorna avatar, which was scripted to be able to switch back and forth from a large, anthro alicorn (winged unicorn, pegacorn, whatever term you use) to a half human/half equine form, which was dubbed the Angel form. The face of the alicorn form is much more like a TB/QH than either of the other options.

So there you have it... All those avs, and two anthros with a Roman nose. This is a needed addition to the line.

And that's my look at these heads!